Papers
Recreating Dante’s Commedia in VR: The Intersection between Virtual Reality and Literature
Appendix A
Bibliography
-
Barolini, T. (1992).
The Undivine Comedy: Detheologizing Dante. Princeton, NJ: Princeton University Press. -
Barolini, T. (2013). Dante and reality/Dante and realism (
Paradiso).
Spazio Filosofico, 8: 199-208. -
Beusterien, J. (2006). Reading Cervantes: a new virtual reality.
Comparative Literature Studies, 43(4): 428-40. -
Ricci, F. (1993). Fabulous experience and marvelous illusions: virtual reality and the urge of an ancient dream.
Merveilles & Contes, 7(1): 153-87. -
Ryan, M. (1995). Allegories of immersion: virtual narration in postmodern fiction.
Style, 29(2): 262-86. -
Ryan, M. (1999). Immersion vs. interactivity: virtual reality and literary theory.
SubStance, 28(2): 110-37. -
Saler, M. (2012).
As If: Modern Enchantment and the Prehistory of Virtual Reality. Oxford and New York: Oxford University Press.
You must be logged in to post a comment.