Digital Humanities 2019 Conference papers

Papers

Recreating Dante’s Commedia in VR: The Intersection between Virtual Reality and Literature

Appendix A

Bibliography
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  2. Barolini, T. (2013). Dante and reality/Dante and realism (
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    Spazio Filosofico, 8: 199-208.
  3. Beusterien, J. (2006). Reading Cervantes: a new virtual reality.
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  4. Ricci, F. (1993). Fabulous experience and marvelous illusions: virtual reality and the urge of an ancient dream.
    Merveilles & Contes, 7(1): 153-87.
  5. Ryan, M. (1995). Allegories of immersion: virtual narration in postmodern fiction.
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  6. Ryan, M. (1999). Immersion vs. interactivity: virtual reality and literary theory.
    SubStance, 28(2): 110-37.
  7. Saler, M. (2012).
    As If: Modern Enchantment and the Prehistory of Virtual Reality. Oxford and New York: Oxford University Press.

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