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Digital Humanities 2019 Conference papers


Recreating Dante’s Commedia in VR: The Intersection between Virtual Reality and Literature

Appendix A

  1. Barolini, T. (1992).
    The Undivine Comedy: Detheologizing Dante. Princeton, NJ: Princeton University Press.
  2. Barolini, T. (2013). Dante and reality/Dante and realism (
    Spazio Filosofico, 8: 199-208.
  3. Beusterien, J. (2006). Reading Cervantes: a new virtual reality.
    Comparative Literature Studies, 43(4): 428-40.
  4. Ricci, F. (1993). Fabulous experience and marvelous illusions: virtual reality and the urge of an ancient dream.
    Merveilles & Contes, 7(1): 153-87.
  5. Ryan, M. (1995). Allegories of immersion: virtual narration in postmodern fiction.
    Style, 29(2): 262-86.
  6. Ryan, M. (1999). Immersion vs. interactivity: virtual reality and literary theory.
    SubStance, 28(2): 110-37.
  7. Saler, M. (2012).
    As If: Modern Enchantment and the Prehistory of Virtual Reality. Oxford and New York: Oxford University Press.

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